Features: + Supports GTA3(VER1), Vice City(VER1) and San Andreas(VER2) archives. + Control on all files inside an archive... - Extract files - Add files - Replace file - Delete files - Rename file + Find/Next File + Sort by Name or Offset + Optional file association with *.IMG files.
EVO NAĐOH TUTORIJAL ZA PRAVLJENJE SKINOVA U SAN ANDREASU
Skinning Tutorial
Tools needed:
IMG Tool 2.0, TXD Workshop, an Image Editor (Photoshop or the likes)
Steps:
Note: It is extremely important you create a backup of the .txd you are editing. Don't blame me if you cock it up and have no original skin to bang in again.
1) Open player.img using IMG Tools. Find the TXD you want, (example: player_torso.txd)
2) Extract and open the player_torso.txd with TXD Workshop (make sure the bottom drop-down is selected to San Andreas).
3) Convert player_torso.txd to a .bmp (or a .tga/ .jpg), and open it up in your image editing software.
4) Edit the image to you liking, taking care to study it and see where the wrapping point is (this'll just be where the texture would wrap around the body) - DO NOT ALTER THE IMAGES SIZE, USE ITS GIVEN DIMENSIONS.
5) Save and go back to TXD Workshop. With player_torso.txd still open, you will notice 3 different images, stacked one on top of another. (ripped, fat and torso). Make 2 more copies of the editing .bmp file, naming them exactly after these layers. Import each of the 3 copies onto their respective layers (torso_ripped onto torso_ripped etc) - this is extremely important.
6) Save the TXD, and open up player.img
7) Replace the player_torso.txd with the edited player_torso.txd